![]() ![]() All of these scanning noises are silenced when a Sentry Gun is Wrangled.Ī Sentry Gun constantly checks if there is an enemy player or building in scanning range with a clear line of sight. If an enemy Sentry Gun detects you, you will hear its noise as a slightly different alert noise. The scanning Sentry Gun also makes a distinctive noise when it detects and locks onto an enemy target just before firing - this noise both alerts the enemy of the detection by the Sentry Gun and the team of the presence of an enemy within the range of the Sentry Gun. The Sentry Gun's scanning noise sounds slightly different when being fired on by the enemy slight clicks can be heard along with the regular beeps. Additionally, this beeping increases somewhat in volume with Level 2 then Level 3 Sentry Gun's level so, the higher the level, the farther away the Sentry Gun can be heard this fact can help attentive players find guarded areas. A scanning Sentry Gun makes a number of beeps every time it reverses its rotation ( 1, 2 3) - the number of beeps corresponds to its upgrade level, where a Level 3 turret makes three quick beeps. When the blueprint is shown, using the alternate fire button ( default key: MOUSE2) will rotate the blueprints counter-clockwise by 90 degrees.Īs do other Buildings, Sentry Guns emit sound cues to alert players to their presence and status. The Sentry Gun can also be manually rotated when placing to face a different direction before building commences. This takes a brief moment, however, which may allow faster foes to slip past its range. While automatically scanning, the Sentry Gun rotates 90 degrees about the direction it is pointing however, it is capable of detecting and rotating the full 360 degrees to lock on to a target. A Sentry Gun that is being constructed has health increase gradually until it reaches its maximum health upon completion. ![]() When placing a Sentry Gun, the Engineer can see the limit of its range represented by a team-colored sphere of 1100 Hammer unit radius. Each bullet reloaded costs 1 Metal and each rocket reloaded costs 2 Metal. ![]() The Sentry Gun's Ammo and Health may be replenished with Metal by the Engineer hitting it with his Wrench. The firing range remains constant regardless of level. With each upgrade level, the Sentry Gun becomes more powerful, gaining machine guns, rockets, as well as more health. The Sentry Gun costs 130 Metal to build, 200 Metal to upgrade to Level 2, and an additional 200 to upgrade to the third and final level totaling to 530 Metal. ![]()
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